A hard-hitting gun can still leave enemies closing in while you wait to fire again. For consecutive dungeon waves, choose a gun that balances your current Power with a steady firing pace and manageable reloads.

Editorial dungeon crowd-clearing picks prioritizing firing pace and manageable reload gaps, assuming the owned gun has enough Power for the enemies being fought.

S

Preferred handling choices for keeping attacks flowing through successive enemies.

Hatchet

Fast continuous fire makes it a strong handling choice for repeated targets; it was preferred over Tundra.

Properties
Class
SMG
Rarity
Uncommon
Acquisition
Weapons forging. Separate successful examples used Diamond ×4, or Gold ×3 with one unnamed white Epic ore bearing pink and cyan patches. (Random forge outcomes)
Power
319000 Power (Gold and Epic ore example)
Value
1400 Coins (Gold and Epic ore example)
Slots
0 slots (Gold and Epic ore example)
Sell listing
3510 Coins (319K Power instance in later Sell menu)
Power
2440 Power (Diamond ×4 forge result)
Value
153 Coins (Diamond ×4 forge result)
Slots
0 slots (Diamond ×4 forge result)
Power
2160 Power (Subsequent inventory example)
Value
135 Coins (Subsequent inventory example)
Sale proceeds
135 Coins (Subsequent sale)
Handling
Fast continuous fire; preferred over Tundra by one player after trying both.
Obtained through
Forge (Weapons mode)

Speakeasy

Continuous shooting offers a smoother alternative to Crimson's slower individual shots, even when the owned Speakeasy has lower Power.

Properties
Class
SMG
Rarity
Uncommon
Acquisition
Weapons forging. One example used Gold ×1 and Cobalt ×4; another used Cobalt, Emerald, an unnamed green leaf-shaped ore, and an unnamed yellow clustered ore, one of each. (Separate random forge outcomes)
Power
176000 Power (Higher-Power forge example)
Value
1160 Coins (Higher-Power forge example)
Slots
2 slots (Higher-Power forge example)
Power
28400 Power (Gold and Cobalt forge result)
Value
748 Coins (Gold and Cobalt forge result)
Slots
2 slots (Gold and Cobalt forge result)
Power
26700 Power (Subsequent inventory and Sell listing)
Value
704 Coins (Subsequent inventory and Sell listing)
Sale proceeds
486 Coins (Separate earlier Speakeasy sale)
Handling
Continuous-shooting option preferred over Crimson by one player. (Player preference)
Enchantment example
A +2% Crit application briefly appeared, then the slot returned to Empty and the rune count returned to its prior amount. (Separate enchantment attempt; not a permanent built-in effect)
Obtained through
Forge (Weapons mode)

Longshot

Faster shooting made it preferable to Monarch during a dungeon run despite a lower character Damage display after switching.

Properties
Class
DMR
Rarity
Epic
Acquisition
Weapons forging. The 142M outcome used Riftglass ×8 plus one unnamed yellow-green spherical material. (Random forge outcome)
Power
6730000 Power (Earlier result)
Value
15800 Coins (Earlier result)
Slots
0 slots (Earlier result)
Power
6590000 Power (Following result)
Value
15400 Coins (Following result)
Slots
0 slots (Following result)
Power
142000000 Power (Later forge example)
Value
100000 Coins (Later forge example)
Slots
1 slots (Later forge example)
Handling
Preferred over Monarch for faster shooting in a dungeon session. (Player comparison)
Obtained through
Forge (Weapons mode)

A

A useful early firing-speed improvement while building a stronger collection.

Precinct

Its faster firing than the starting gun makes it a practical early upgrade for repeated enemies.

Properties
Class
SMG
Rarity
Common
Acquisition
Weapons forging; one successful example used Stone ×2 and Iron ×2. (Random forge outcome)
Power
11 Power (Early forge example)
Value
56 Coins (Early forge example)
Slots
0 slots (Early forge example)
Handling
Described as faster-firing than the starting gun. (Player comparison)
Obtained through
Forge (Weapons mode; random outcome)

B

Usable when the owned copy hits hard enough, with more attention to pauses between attacks.

Crimson

Strong individual hits come with slower firing; Speakeasy offers the smoother continuous-fire alternative.

Properties
Class
Shotgun
Rarity
Uncommon
Acquisition
Weapons forging; one successful example used Cobalt ×4 and Voltshard ×1. (Random forge outcome)
Power
48600 Power (Forge result example)
Value
932 Coins (Forge result example)
Slots
1 slots (Forge result example)
Power
50200 Power (Subsequent inventory example)
Value
963 Coins (Subsequent inventory example)
Sale proceeds
963 Coins (Subsequent sale)
Handling
Described as high damage with slow, individual shots; one player preferred Speakeasy for continuous shooting. (Player assessments)
Obtained through
Forge (Weapons mode)

Monarch

Its slow firing can interrupt dungeon clearing; Longshot was the preferred faster-shooting alternative.

Properties
Class
Sniper
Rarity
Legendary
Acquisition
Rebirth Pack
Power
16500000 Power (Inventory example)
Value
27200 Coins (Inventory example)
Handling
Scoped long gun described as slow-firing in training and dungeon comparisons. (Player assessments)
Offer description
The Rebirth Pack reward gun was described as 150% stronger than the current best gun. (Pack comparison at acquisition; does not establish continuous rescaling)
Obtained from
1 × Rebirth Pack (Pack reward)

Dockyard

The six-round combat setup leaves reload gaps in which surviving enemies can approach, even when single targets fall quickly.

Properties
Class
Shotgun
Rarity
Common
Acquisition
Weapons forging; a later successful example used Diamond ×6. (Random forge outcome)
Power
16 Power (Initial forge result)
Value
64 Coins (Initial forge result)
Slots
0 slots (Initial forge result)
Power
14 Power (Early Sell listing)
Sale proceeds
55 Coins (Early instance, later sold)
Power
1500 Power (Final Diamond ×6 result and later Sell listing)
Value
135 Coins (Final Diamond ×6 result and later Sell listing)
Slots
0 slots (Final Diamond ×6 result)
Magazine
6 rounds (Dungeon combat example)
Handling
Can fire successive shots, but the player found reload gaps troublesome against groups. (Dungeon combat assessment)
Obtained through
Forge (Weapons mode)

Brick

Individual shots make it less convenient for sustained crowd fire than the continuous-shooting options.

Properties
Class
Pistol
Rarity
Common
Acquisition
Weapons forging
Power
126 Power (Inventory example)
Value
64 Coins (Inventory example)
Sell listing
160 Coins (Later Sell menu example)
Handling
Fires individual shots rather than continuous fire.
Obtained through
Forge (Weapons mode)

Crowd-Clearing Tiers

These tiers rate how comfortably a gun keeps attacks flowing through successive enemies. They prioritize firing pace and manageable downtime, with enough Power to handle your current stage as the starting requirement.

Hatchet and Speakeasy earn their top placements through continuous fire; Longshot offers a faster-shooting alternative to Monarch. Precinct improves early firing speed. The B-tier options remain useful when their stronger individual hits compensate for pauses between attacks.

A higher tier is a handling recommendation, not a reason to replace a powerful owned gun with a copy that struggles to kill your current enemies.

Pick for Your Current Progress

  • Still using the starting gun? Choose Precinct for faster firing. It is a practical early step toward handling repeated enemies without waiting as long between shots.
  • Want sustained fire? Favor Hatchet. Its fast, continuous shooting makes it a strong choice when you want to keep attacking as targets fall and new ones approach.
  • Finding Crimson too slow? Try Speakeasy. Continuous shooting can make waves feel smoother even when your Speakeasy has lower Power. The tradeoff is worthwhile when it still kills effectively at your current stage.
  • Waiting too long between Monarch shots? Try Longshot. Its faster shooting can improve the rhythm of dungeon clearing. Compare the damage tradeoff in the slower-gun section before switching.

Precinct, Hatchet, Speakeasy and Longshot come from Weapons forging. Forge outcomes are random: a material combination that produces one of these guns can produce a different item on another attempt. Use the forging guide for material selection and preview details.

When a Slower Gun Still Fits

Keep a slower gun when your current copy drops enemies quickly enough that the pauses remain manageable. Crimson's strong individual hits can suit that situation. Brick fires individual shots, so it requires more attention to the gaps than a continuous-fire option.

Longshot vs. Monarch

Longshot is our preference for smoother dungeon firing, but the switch can cost substantial displayed Damage. In one setup, changing from Monarch to Longshot lowered character Damage from about 38T to 7.06–7.07T while providing faster shooting. Those values describe that character setup, not either gun's base Power.

Choose Longshot when its shots still finish enemies efficiently and Monarch's delay is slowing your progress. Keep Monarch when its stronger hits make a meaningful difference to how quickly your current targets fall.

Dockyard and reload pressure

With the six-round Dockyard setup, a group can survive the magazine and approach during the slow reload. Leave room to retreat before the magazine runs out, keep moving while firing, and maintain distance through the reload. With AUTO AIM enabled, use its aiming assistance while repositioning.

A powerful Dockyard setup can drop an individual target quickly, but that does not guarantee quick wave clears: remaining enemies still have time to close the gap. For boss-specific attacks and openings, use the dungeon boss strategies. For gate objectives and progression, see the worlds and stage guide.

Dockyard reloading in a dungeon, with the six-round ammo counter and a cleared stage gate visible.

Check Your Roll Before Switching

Compare the specific copies in your inventory. Guns with the same name can have different Power and Slots, and a higher rarity does not automatically give you more Power.

  • Power: Check the gun's item stats. The main character Damage display reflects your equipped setup and is a different value.
  • Firing and magazine behavior: Consider whether the gun can finish successive enemies without leaving long attack gaps.
  • Slots: Include available enchantment capacity in your choice, especially when comparing otherwise suitable copies.
  • Value: Treat this as an item value, not a strength score or crafting cost.

The gun directory and equipment guide covers individual stats, duplicate-gun comparisons and equipping your choice.

For training, compare Power gained per shot and firing pace together. Monarch's slow firing is a relevant tradeoff, but crowd-clearing placement does not establish training efficiency. Use the training guide for pads, Auto Train and Power-gain options.