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+1 Gun Forge Wiki

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Train by shooting, fight through dungeon stages, and forge dropped ores into weapons and armor. Build your loadout to take on bosses and Shadow Tower.

Gun Forge official artwork

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Game overview

Genre
Simulation
Visits
1M+
Favorites
48K+
Creator
Battle Carrots
Game created
2026-09-18
Game updated
2026-10-23

Your First Dungeon Run

  1. Build Power. Complete the tutorial's five shooting clicks, then follow the prompt to enter the purple Dungeon portal.

  2. Clear enemies. Shoot until the gate shows CLEAR, then follow the route onward.

  3. Bring back ore. Approach drops and hold E Collect until the progress circle finishes. Watch your bag counter, then press B to return to the lobby with materials for forging.

  4. Forge and equip. Open Forge, use Auto to load materials, then click Forge. Finish the result screen and confirm that your new gun is equipped.

  5. Fund more carrying space. At Sell, sell the replaced Bluejay for 60 Coins. Spend 50 Coins at Upgrade on the first Ore Bag level, adding one carrying slot for your next trip.

  6. Train, then head out again. Use an unlocked training position to build Power before returning for more ore and equipment.

Full beginner guide

Codes

CodeReward & detailsStatusCopy
4KLIKES

1 Power Potion and 1 Luck Potion

Reported active
RELEASE

2,500 Cash and 1 Ticket

Reported active

Updates

W2 + HALLOWEEN PART 2

New world, guns, ores, merging, world bosses, and Halloween rewards.

PLAY WITH FRIENDS!

Play towers and dungeons with friends, join the update for an Admin Gun, and participate in Admin Abuse during the update.

Forging and Ore Combinations

  • Weapons: previews the possible gun's Power range.
  • Armor: previews the possible equipment's Health range.
  • Materials: both modes require at least four ores total. Four copies of one ore qualify; four different types are unnecessary.
  • Auto: fills the material selection. You still click Forge to commit the ores.

Ore combinations influence a random result. For example, separate attempts using Blightbloom ×4 produced Rivet and Timber.

Full forging guide

Guns and Armor

Guns

Compare your copy's Power, firing pace, reload gaps, and Slots. Rarity and Value alone do not establish strength.

When a copy has enough Power for your current enemies, Precinct offers faster shooting than the starter gun, Hatchet suits continuous fire, and Longshot is an alternative to Monarch's slower firing pace. The dungeon crowd-clearing picks explain these handling tradeoffs.

Equip a gun through Backpack → Weapon → Equip.

Armor

You can wear a helmet and body armor together. Use Backpack → Armor → Equip for each piece, comparing its actual Health and Slots. The displayed forge examples describe those individual copies; another copy can have different attributes.

  • Precinct SMG with a yellow body and dark gray stock and magazine.

    Precinct

    Class
    SMG
    Rarity
    Common
  • Hatchet SMG with a black body and cyan accents.

    Hatchet

    Class
    SMG
    Rarity
    Uncommon
  • Longshot rifle with a green body, scope, and long dark barrel.

    Longshot

    Class
    DMR
    Rarity
    Epic
  • Royal Spire helmet with gold trim, a pointed crest, and blue gems.

    Royal Spire

    Royal Spire — Cobalt ×4 forge example

    Equipment slot
    Helmet
    Health bonus
    18 Health
    Rune slots
    0 slots
  • Iron Mail armor with layered blue shoulder plates and an ammunition strap.

    Iron Mail

    Iron Mail — Blightbloom, Ruby and Platinum forge example

    Equipment slot
    Body armor
    Health bonus
    23 Health
    Rune slots
    1 slots

Ores and Farming

Reserve bag space for the ores you want to forge with; a higher ground value can help prioritize other drops. Ground-drop value is neither a collection fee nor a guaranteed sale payout.

  • Ore announcements: follow the stage named in the current Epic, Legendary, or Mythic announcement. Its stage is a current opportunity, not a permanent location for that rarity.
  • Repeated Magmaw fights: once Lava Core is unlocked and you can defeat Magmaw repeatedly, stay in its arena, wait for the respawn countdown, and collect drops between fights. Riftglass is a possible drop.

Use the ore farming guide to plan collection filters, carrying space, and return trips.

  • Blue Cobalt crystals with bright cyan faces.

    Cobalt

    Rarity
    Rare
    Ground-drop value
    180 Coins
    Where to look
    Dungeon drops, including graveyard stages; also offered in a PHANTOM free Tier 6 reward layout
  • White Opal crystals with pink and cyan flecks on a tan base.

    Opal

    Rarity
    Epic
    Ground-drop value
    900 Coins
    Where to look
    Dungeon drops during early progression and deeper runs
  • Purple Riftglass crystals with bright white fissures on a dark base.

    Riftglass

    Rarity
    Legendary
    Ground-drop value
    5K Coins
    Where to look
    Later Dungeon drops, including Robo Lab and Magmaw in Lava Core
All ores, values and sources

Training, Rebirth and Offline Earnings

Training

Stand at an unlocked training position to fire automatically and gain Power and levels. Early pads unlock at 0 rebirths: 1×, 1: 2×, 2: 4×, and 3: 6×. Move to a stronger unlocked pad to improve gains; the training guide covers later pads.

Rebirth

The first rebirth requires level 25. Open Rebirth and press REBIRTH when it says READY. This resets Power and returns your level to 1, increasing your rebirth damage multiplier and unlocking training pads at certain milestones.

Offline earnings

Earnings can accumulate while you are offline. The first rebirth increases the offline earning limit from 3 hours to 4 hours. For later rebirths, use the duration shown in your current reward panel.

Coins and Upgrades

Sell spare guns, armor, and ores at the lobby's Sell stall. Decide using the current quote and read Sold for the completed payout; an item's Value can differ from its sale proceeds.

  • Sell ore directly: receive the displayed stack's quoted cash.
  • Forge first: consume materials for a chance at useful equipment, then sell unwanted results. Random outcomes mean this route does not guarantee more profit.

The selling guide covers these choices and transaction examples.

At Upgrade, the price button buys the next level; read its updated price before another purchase.

NameBenefitFirst upgrade costLevel cap
Ore Bag
More ore carrying capacity
50 Coins (Level 0 → 1)
40 levels
Training Boost
More Power from training pads
300 Coins (Level 0 → 1; bonus 0% → 2%)
25 levels
Luck Boost
More Forge luck
300 Coins (Level 0 → 1; bonus 0% → 2%)
25 levels
Walk Speed
Faster movement
300 Coins (Level 0 → 1)
10 levels

Worlds and Teleports

The lobby Teleporter initially requires 1 rebirth. After that, defeat each destination's required boss to open its Go! option and return directly to that region.

Within the Dungeon, finish the gate's Enemies or Boss counter before passing through the green CLEAR gate.

NameStarting stageUnlock condition
Pharaoh's Tomb
31 stage
Defeat Captain Chompbeard
Frost Peak
38 stage
Defeat Pharaoh Wrappy
Toy-Box Circus
45 stage
Defeat Brrr-tus the Yeti
Robo Lab
53 stage
Defeat Jumbo
Lava Core
61 stage
Defeat MEGA-BOT
All regions and teleport unlocks

Dungeon Bosses

The Abomination's green circle and vertical column mark an incoming eruption at your position. Watch the ground as well as the boss during its call-for-help phase.

  • Brrr-tus the Yeti: keep moving while firing, avoid large snowballs, and watch for summoned enemies. Defeating it unlocks Toy-Box Circus.
  • The Abomination, a large purple humanoid with raised fists.

    The Abomination

    Combat response
    Sidestep the green marker, clear summoned enemies and shoot the boss when vulnerable
  • King Gloop, a bright green boss with broad arms and gold shoulder ornaments.

    King Gloop

    Combat response
    Clear Glooplings when they join the fight
  • Count Rattlebones wearing a top hat and dark cape, partly obscured by combat UI.

    Count Rattlebones

    Combat response
    Attack small enemies during immunity and jump to avoid incoming attacks
The Abomination calls for help as a bright green warning circle and translucent column surround the player's position.
All dungeon bosses and strategies

Shadow Tower

  • Enter: go upstairs to the platform before the purple portal. The initial 1–5 entry bracket costs 1 Tower Ticket and starts on Floor 1. Tickets are available through login rewards, season rewards, and bounty milestones.
  • Climb: clear each floor and wait for Next floor. Choosing 1–5 does not force the run to end at Floor 5.
  • Boss floors: Gatekeeper appears on 5, Night Knight on 10, and Gargoyle King on 20.
  • Rewards: runes support enchanting, while ores provide forging materials.
  • Leave: use Exit to stop climbing. After death, Give up ends the attempt and returns you to the lobby.
Full Shadow Tower guide

Runes and Enchanting

Shadow Tower provides runes for equipment bonuses. At the lobby's Enchant stall, select equipment, choose a rune, and press Enchant to apply it. Plan around that individual item's available slots.

A two-slot Triplet, for example, can hold one Cash rune and one Crit rune, consuming one of each. The enchanting guide covers selection and application.

All rune effects and sources

Pets and Eggs

Pets

Choose equipped pets for your current Power, Luck, or Cash goal. In Backpack → Pets, use Equip Best, then check the resulting bonuses, green checkmarks, and equipped counter. The counter gives your current slot limit.

Eggs

Dragon Eggs can drop randomly from bosses; a boss kill does not guarantee one. Season 1 PHANTOM's free Tier 4 also awards one Dragon Egg.

Select the egg in Backpack → Eggs → Open 1, or Backpack → Items → HATCH!, depending on your interface. A single hatch consumes one egg and gives a pet. The red dragon-shaped egg model is separate from the hatch result.

  • Kaiju Egg and Mecha Egg: each has a 49 Robux single-purchase option in the Pets menu.

Potions and Forge Luck

Open Shop → Potions and select USE for an owned potion.

Lucky Forge boosts only your next forging attempt. Obtain it through WATCH AD beside Forge's 3× LUCK, or buy it for 9 Robux through Shop → Boosts. That attempt consumes the bonus; Luck Potion instead has a timed effect.

NameEffectMultiplierDuration
Power Potion
Power
2 × (While active)
15 min
Luck Potion
Luck
3 × (While active)
15 min
Cash Potion
Cash
2 × (While active)
15 min
Candy Corn Potion
Candy Corn
2 × (While active)
15 min
Full potion and luck guide

Daily Quests and Bounties

Daily Quests

Open Quests → Daily, complete the current objectives, then select Claim or Claim All. Completing all three objectives unlocks the Daily Chest. Quest stars advance Rookie → Scout → Hunter.

For Forge 2 armor pieces, use Forge's Armor mode. The Daily Quests guide covers objectives, chest rewards, and Quest Rank.

Bounties

Open Quests → Bounty, reveal a Pick me! card, and select the objective you want to pursue.

  • Big Sale: sell the required ore.
  • Ore Run: bring back the required number of ores.
  • Treasure Run: bring back the specified material, such as Cobalt.
  • Speed Kill: defeat a boss within the card's time limit.

Follow the current card's quantities and deadline; the bounty guide explains the objective variants.

Index Collection Bonuses

Discover entries in Weapons, Armor, Ores, Runes, and Pets, then claim their XP strips in Index or use CLAIM ALL. Index progression grants permanent Power, Luck, and bag-capacity bonuses.

Useful reward targets include Level 2: +5% Power and Level 4: +3% Luck. These are individual level rewards; the active Index Bonus panel shows accumulated bonuses.

Index XP and permanent bonuses

Daily Rewards, Spins and Season

Daily Rewards

Open Daily on the left and select Claim! on the available card. The seven-day track includes 1 Tower Ticket on Day 2, 2 on Day 4, 3 on Day 6, and Supernova, a Legendary Blaster, on Day 7.

Lucky Wheel

Open Spin and spin when a count is available. After a free spin, the next-free-spin timer is approximately 24 hours. The ticket prize awards 5 Tower Tickets with a displayed 10% chance per spin; it is a random prize. The Lucky Wheel guide covers the reward pools and odds.

Season 1 PHANTOM

Complete and claim quests to earn Season XP, then open Season 1 at the top to claim unlocked rewards. At Tier 10, the free track offers Lucky Rune and the Premium track offers Shadow Rune.

Halloween Rewards

When the Halloween event is available, find the lobby's pumpkin-decorated vortex labeled HALLOWEEN DUNGEON ENTER!. Approach Candy Shop and use E Open for its shop.

  • Pumpkin Rifle: the Mythic weapon costs 15,000 Candy Corn at Candy Shop.
  • Pumpkin Egg: the Pets menu has a single-purchase option for 1,500 Candy Corn.
  • Candy Goblin: visit the stage named in its current announcement; its location is not permanently Stage 4.
Halloween shop and event entrances

Game Passes and Bundles

Permanent convenience

Choose game passes for the activity you want to improve:

  • 2× Carry: increases carrying capacity.
  • 2× Cash: doubles Cash from selling.
  • Skip Forge: skips the forging animation.
  • VIP: adds 25% Power and 25% Cash, plus a chat tag.
  • Keep Ores: preserves ores if you die and do not respawn.

Power purchases

Paid training pads are separate purchases. Admin Training Pad provides a 1,000× Power training position; normal rebirth level requirements still apply.

Permanent Power offers advance 2× → 4× → 8×. These are replacement tiers, so the sequence reaches 8× rather than multiplying to 64×.

Bundles

  • Starter Pack: a new-player gun offer with early resources and a temporary Power boost; ore and boost contents differ between offers.
  • Rebirth Pack: a timed gun offer that can appear after rebirthing.
  • Eclipse Bundle: Eclipse Shotgun, Eclipse Crown, Eclipse Cuirass, and 50 Tower Tickets.

Compare the contents of the specific bundle offer and its final purchase-dialog price. Buying Cash adds currency; you still purchase upgrades separately.

Leaderboards

The lobby's TOP 100 boards track four separate activities. Read YOU for your own recorded value.

  • POWER: Power.
  • FORGED: cumulative gun-forging count.
  • ROBUX SPENT: cumulative Robux spending.
  • PLAYTIME: time spent online.
Leaderboard metrics and your rank

Frequently asked questions

Do I need four different ores to forge?

No. You need four ores total, and a stack of four matching ores qualifies in either Weapons or Armor mode. The forging guide explains quantities and material selection.

Why do two guns with the same name have different stats?

Individual copies can have different Power, Value, and Slots. Compare the copies you own; a higher Value or rarity does not automatically mean more Power. The gun directory keeps these item conditions alongside their stats.

Do I have to rebirth as soon as progress reaches 100%?

No. You can continue playing before manually confirming. Since rebirth resets Power and returns your level to 1, finish a dungeon run first if you want to use your current strength. See rebirth timing.

Are Daily Rewards and Daily Quests the same thing?

No. Daily on the left opens the login reward track. Quests → Daily contains objectives you complete and claim; finishing all three unlocks the Daily Chest.

Why isn't Auto Collect working after I select a rarity?

Rarity selection and activation are separate. With Auto Ore Pickup active, keep the desired rarities checked and turn Auto Collect's independent switch ON. The ore farming guide covers the filters.

Scripts

Ouroboros

Automates stage farming, ore collection, weapon forging, and progression in +1 Gun Forge.

Recently updated guides

Search the wiki

Getting StartedComplete the opening tutorial and learn the controls, inventory and lobby entrances.GunsFind gun sources and item stats, equip your weapons, and compare choices for dungeon crowds.ArmorBrowse helmets and body armor, find acquisition routes, and compare Health and rune slots.ForgingLearn material controls and previews, then look up weapon and armor combination examples.OresFind material rarities, values and sources, then plan collection trips and pickup filters.TrainingStart automatic training, unlock stronger pads and choose Power improvements.RebirthCheck reset requirements, known rewards and when to rebuild your Power.UpgradesCompare Coin upgrades, known costs and level limits, and choose what to improve next.MoneyRaise Coins through selling and rewards, and decide how to use spare materials.WorldsFind region starting stages, boss unlocks and teleporter routes through the Dungeon.BossesFind dungeon attack cues, clear strategies, progression unlocks and reward routes.Shadow TowerGet tickets, prepare your loadout and work through tower floors and boss encounters.RunesLook up rune bonuses and reward sources, and choose effects for your equipment.EnchantingSelect equipment, inspect slots and apply owned runes at the Enchant stall.PetsChoose companions for Power, Luck or Cash and manage your equipped slots.EggsFind egg sources and purchase options, then hatch owned Dragon Eggs.Tier ListsChoose guns for dungeon crowd clearing and pets for specific stat bonuses.QuestsComplete Daily objectives, claim the Daily Chest and advance Quest Rank.BountiesMatch revealed bounty cards to your activities and track the Bounty 25 milestone.Daily RewardsFind the seven-day login track and its Cash, Tower Ticket and Supernova rewards.Lucky WheelUse available spins and read reward configurations, chances and the free-spin timer.IndexClaim collection XP and build lasting Power, Luck and bag-capacity bonuses.SeasonsFollow PHANTOM Season 1 XP progress and its Free and Premium reward tracks.EventsFind Halloween entrances, interpret event announcements and compare Candy Corn purchases.BoostsChoose temporary potions and single-use Forge Luck, and understand their duration and scope.Game PassesCompare permanent benefits and offer prices by the gameplay problem you want to solve.BundlesCompare Starter, Rebirth and Eclipse offers by contents, eligibility and price.LeaderboardsFind lobby ranking boards and understand the metric shown in your personal row.GuidesFind a guide for your next task, from your first forge to collection, progression and reward claims.