W2 + HALLOWEEN PART 2
New world, guns, ores, merging, world bosses, and Halloween rewards.
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Train by shooting, fight through dungeon stages, and forge dropped ores into weapons and armor. Build your loadout to take on bosses and Shadow Tower.

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Build Power. Complete the tutorial's five shooting clicks, then follow the prompt to enter the purple Dungeon portal.
Clear enemies. Shoot until the gate shows CLEAR, then follow the route onward.
Bring back ore. Approach drops and hold E Collect until the progress circle finishes. Watch your bag counter, then press B to return to the lobby with materials for forging.
Forge and equip. Open Forge, use Auto to load materials, then click Forge. Finish the result screen and confirm that your new gun is equipped.
Fund more carrying space. At Sell, sell the replaced Bluejay for 60 Coins. Spend 50 Coins at Upgrade on the first Ore Bag level, adding one carrying slot for your next trip.
Train, then head out again. Use an unlocked training position to build Power before returning for more ore and equipment.
| Code | Reward & details | Status | Copy |
|---|---|---|---|
4KLIKES |
1 Power Potion and 1 Luck Potion |
Reported active | |
RELEASE |
2,500 Cash and 1 Ticket |
Reported active |
New world, guns, ores, merging, world bosses, and Halloween rewards.
Play towers and dungeons with friends, join the update for an Admin Gun, and participate in Admin Abuse during the update.
Halloween boss raid with exclusive rewards, battle pets, and a new limited gun.
Ore combinations influence a random result. For example, separate attempts using Blightbloom ×4 produced Rivet and Timber.
Compare your copy's Power, firing pace, reload gaps, and Slots. Rarity and Value alone do not establish strength.
When a copy has enough Power for your current enemies, Precinct offers faster shooting than the starter gun, Hatchet suits continuous fire, and Longshot is an alternative to Monarch's slower firing pace. The dungeon crowd-clearing picks explain these handling tradeoffs.
Equip a gun through Backpack → Weapon → Equip.
You can wear a helmet and body armor together. Use Backpack → Armor → Equip for each piece, comparing its actual Health and Slots. The displayed forge examples describe those individual copies; another copy can have different attributes.
Royal Spire — Cobalt ×4 forge example
Iron Mail — Blightbloom, Ruby and Platinum forge example
Reserve bag space for the ores you want to forge with; a higher ground value can help prioritize other drops. Ground-drop value is neither a collection fee nor a guaranteed sale payout.
Use the ore farming guide to plan collection filters, carrying space, and return trips.
Stand at an unlocked training position to fire automatically and gain Power and levels. Early pads unlock at 0 rebirths: 1×, 1: 2×, 2: 4×, and 3: 6×. Move to a stronger unlocked pad to improve gains; the training guide covers later pads.
The first rebirth requires level 25. Open Rebirth and press REBIRTH when it says READY. This resets Power and returns your level to 1, increasing your rebirth damage multiplier and unlocking training pads at certain milestones.
Earnings can accumulate while you are offline. The first rebirth increases the offline earning limit from 3 hours to 4 hours. For later rebirths, use the duration shown in your current reward panel.
Sell spare guns, armor, and ores at the lobby's Sell stall. Decide using the current quote and read Sold for the completed payout; an item's Value can differ from its sale proceeds.
The selling guide covers these choices and transaction examples.
At Upgrade, the price button buys the next level; read its updated price before another purchase.
| Name | Benefit | First upgrade cost | Level cap |
|---|---|---|---|
| Ore Bag | More ore carrying capacity
| 50 Coins
(Level 0 → 1)
| 40 levels
|
| Training Boost | More Power from training pads
| 300 Coins
(Level 0 → 1; bonus 0% → 2%)
| 25 levels
|
| Luck Boost | More Forge luck
| 300 Coins
(Level 0 → 1; bonus 0% → 2%)
| 25 levels
|
| Walk Speed | Faster movement
| 300 Coins
(Level 0 → 1)
| 10 levels
|
The lobby Teleporter initially requires 1 rebirth. After that, defeat each destination's required boss to open its Go! option and return directly to that region.
Within the Dungeon, finish the gate's Enemies or Boss counter before passing through the green CLEAR gate.
| Name | Starting stage | Unlock condition |
|---|---|---|
| Pharaoh's Tomb | 31 stage
| Defeat Captain Chompbeard
|
| Frost Peak | 38 stage
| Defeat Pharaoh Wrappy
|
| Toy-Box Circus | 45 stage
| Defeat Brrr-tus the Yeti
|
| Robo Lab | 53 stage
| Defeat Jumbo
|
| Lava Core | 61 stage
| Defeat MEGA-BOT
|
The Abomination's green circle and vertical column mark an incoming eruption at your position. Watch the ground as well as the boss during its call-for-help phase.
Shadow Tower provides runes for equipment bonuses. At the lobby's Enchant stall, select equipment, choose a rune, and press Enchant to apply it. Plan around that individual item's available slots.
A two-slot Triplet, for example, can hold one Cash rune and one Crit rune, consuming one of each. The enchanting guide covers selection and application.
Choose equipped pets for your current Power, Luck, or Cash goal. In Backpack → Pets, use Equip Best, then check the resulting bonuses, green checkmarks, and equipped counter. The counter gives your current slot limit.
Dragon Eggs can drop randomly from bosses; a boss kill does not guarantee one. Season 1 PHANTOM's free Tier 4 also awards one Dragon Egg.
Select the egg in Backpack → Eggs → Open 1, or Backpack → Items → HATCH!, depending on your interface. A single hatch consumes one egg and gives a pet. The red dragon-shaped egg model is separate from the hatch result.
Open Shop → Potions and select USE for an owned potion.
Lucky Forge boosts only your next forging attempt. Obtain it through WATCH AD beside Forge's 3× LUCK, or buy it for 9 Robux through Shop → Boosts. That attempt consumes the bonus; Luck Potion instead has a timed effect.
| Name | Effect | Multiplier | Duration |
|---|---|---|---|
| Power Potion | Power
| 2 ×
(While active)
| 15 min
|
| Luck Potion | Luck
| 3 ×
(While active)
| 15 min
|
| Cash Potion | Cash
| 2 ×
(While active)
| 15 min
|
| Candy Corn Potion | Candy Corn
| 2 ×
(While active)
| 15 min
|
Open Quests → Daily, complete the current objectives, then select Claim or Claim All. Completing all three objectives unlocks the Daily Chest. Quest stars advance Rookie → Scout → Hunter.
For Forge 2 armor pieces, use Forge's Armor mode. The Daily Quests guide covers objectives, chest rewards, and Quest Rank.
Open Quests → Bounty, reveal a Pick me! card, and select the objective you want to pursue.
Follow the current card's quantities and deadline; the bounty guide explains the objective variants.
Discover entries in Weapons, Armor, Ores, Runes, and Pets, then claim their XP strips in Index or use CLAIM ALL. Index progression grants permanent Power, Luck, and bag-capacity bonuses.
Useful reward targets include Level 2: +5% Power and Level 4: +3% Luck. These are individual level rewards; the active Index Bonus panel shows accumulated bonuses.
Open Daily on the left and select Claim! on the available card. The seven-day track includes 1 Tower Ticket on Day 2, 2 on Day 4, 3 on Day 6, and Supernova, a Legendary Blaster, on Day 7.
Open Spin and spin when a count is available. After a free spin, the next-free-spin timer is approximately 24 hours. The ticket prize awards 5 Tower Tickets with a displayed 10% chance per spin; it is a random prize. The Lucky Wheel guide covers the reward pools and odds.
Complete and claim quests to earn Season XP, then open Season 1 at the top to claim unlocked rewards. At Tier 10, the free track offers Lucky Rune and the Premium track offers Shadow Rune.
When the Halloween event is available, find the lobby's pumpkin-decorated vortex labeled HALLOWEEN DUNGEON ENTER!. Approach Candy Shop and use E Open for its shop.
Choose game passes for the activity you want to improve:
Paid training pads are separate purchases. Admin Training Pad provides a 1,000× Power training position; normal rebirth level requirements still apply.
Permanent Power offers advance 2× → 4× → 8×. These are replacement tiers, so the sequence reaches 8× rather than multiplying to 64×.
Compare the contents of the specific bundle offer and its final purchase-dialog price. Buying Cash adds currency; you still purchase upgrades separately.
The lobby's TOP 100 boards track four separate activities. Read YOU for your own recorded value.
No. You need four ores total, and a stack of four matching ores qualifies in either Weapons or Armor mode. The forging guide explains quantities and material selection.
Individual copies can have different Power, Value, and Slots. Compare the copies you own; a higher Value or rarity does not automatically mean more Power. The gun directory keeps these item conditions alongside their stats.
No. You can continue playing before manually confirming. Since rebirth resets Power and returns your level to 1, finish a dungeon run first if you want to use your current strength. See rebirth timing.
No. Daily on the left opens the login reward track. Quests → Daily contains objectives you complete and claim; finishing all three unlocks the Daily Chest.
Rarity selection and activation are separate. With Auto Ore Pickup active, keep the desired rarities checked and turn Auto Collect's independent switch ON. The ore farming guide covers the filters.
Automates stage farming, ore collection, weapon forging, and progression in +1 Gun Forge.