Find a mixture for the ores in your bag, select Weapons or Armor, and compare its preview before forging. The combinations below include starter materials, late-game ores, and armor mixtures with their possible results.

Weapons forge with four Blightbloom selected, rarity chances, and a Power preview of 308K–1.02M.
Weapons forge with four Blightbloom selected, rarity chances, and a Power preview of 308K–1.02M.

Use a Combination Without Expecting a Guaranteed Item

  1. Open the Forge in the lobby and select Weapons or Armor.
  2. Add at least four ores total. Four copies of one ore work; you do not need four different types. Read the ×N markers in the bottom selection slots to check your quantities.
  3. Check the rarity percentages and the Power preview for Weapons or Health preview for Armor. If you use Auto, review the mixture it selects.
  4. Press Forge, then compare the finished item's attributes. Auto fills the selection but does not start the attempt.

Rarity percentages apply to rarity tiers, not to a named gun or armor piece. Stronger!, Maybe stronger, and Weaker are comparison prompts, not the finished item's stats.

The numbers in the tables belong to individual configurations; compare your live preview before spending ores. K means thousand, M means million, and B means billion. Result-card Value is listed in Coins, and Slots means enchantment slots.

Use the forging guide for quantity controls and preview mechanics, or the ore directory to identify materials and find their sources.

Starter and Midgame Weapon Mixtures

Select Weapons for these combinations. Start with a small selection and compare the preview before adding more: in the Diamond example below, increasing the input from four to six did not change the displayed odds or Power range.

Iron, Bronze, Emberclot, and Diamond

Ore selection Preview for that configuration Completed result or selection status
Iron ×2 + Stone ×2 Common 100%; Power 10–13 in one setup Separate attempts produced Common Precinct: 11 Power, 56 Coins Value, 0 Slots; and Common Courier: 12 Power, 58 Coins Value, 0 Slots
Iron ×3 + Stone ×1 Common 100%; Power 13–16 Preview selection
Bronze ×2 + Coal ×1 + Iron ×3 Common 100%; Power 62–79 Common Doorman, Shotgun: 56 Power, 56 Coins Value, 1 Slot
Bronze ×3 + Coal ×2 Common 89.2%, Uncommon 10.8% Preview selection
Emberclot ×3 + Bronze ×1 Common 66.2%, Uncommon 33.8%; Power 358–730 A fast-firing gun with 434 Power
Diamond ×4, then ×6 in the same setup Both displayed Common 46.2%, Uncommon 53.8%; Power 1.32K–2.69K The final ×6 attempt produced Common Dockyard, Shotgun: 1.5K Power, 135 Coins Value, 0 Slots
Diamond ×4 in separate attempts — Uncommon Hatchet, SMG: 2.44K Power, 153 Coins Value, 0 Slots; Uncommon Tundra, Carbine: 2.68K Power, 168 Coins Value, 0 Slots

The Doorman attempt's finished Power was below its pre-forge display. Use the completed result card when deciding whether to equip an item.

Cobalt, Gold, Emerald, and Voltshard

Final mixture Preview for that configuration Completed result
Cobalt ×1 + Emerald ×3 Common 26.7%, Uncommon 60.8%, Rare 12.5%; Power 5.76K–19.1K Crimson
Gold ×1 + Cobalt ×4 — Uncommon Speakeasy, SMG: 28.4K Power, 748 Coins Value, 2 Slots
Cobalt ×4 + Voltshard ×1 Common 14.7%, Uncommon 50.9%, Rare 34.3%; Power 30.3K–100K Uncommon Crimson, Shotgun: 48.6K Power, 932 Coins Value, 1 Slot
Platinum ×1 + Gold ×1 + Cobalt ×3, selected by Auto Common 5.5%, Uncommon 18.2%, Rare 76.3%; Power 26.5K–87.8K Rare Harbor, AR: 75.5K Power, 1.5K Coins Value, 0 Slots
Gold ×3 + one white Epic ore with pink and cyan flecks Common 3.5%, Uncommon 12.2%, Rare 84.4%; Power 162K–537K Uncommon Hatchet, SMG: 319K Power, 1.4K Coins Value, 0 Slots
Cobalt ×1 + Emerald ×1 + one green leaf-shaped crystal + one yellow clustered ore Common 14.2%, Uncommon 49.8%, Rare 35.9%; Power 74.2K–246K Uncommon Speakeasy, SMG: 176K Power, 1.16K Coins Value, 2 Slots

For the Cobalt/Voltshard result, Gold was removed before forging. In the four-material Speakeasy mixture, a trial with Cobalt ×4 displayed Power 53.2K–176K, Common 15.6%, Uncommon 53.5%, and Rare 30.8%. Reducing Cobalt to ×1 improved that selection's preview.

A separate Cobalt ×3 + Emerald ×1 selection displayed Power 9.55K–31.6K, Common 22%, Uncommon 57.9%, and Rare 20.1%. It belongs to a different setup from the Cobalt ×1 + Emerald ×3 result, so it is not a controlled comparison of the two ratios.

Blightbloom, Ruby, Sapphire, and Amethyst

Ore selection Preview for that configuration Completed result or selection status
Blightbloom ×4, repeated in the same setup Common 9.2%, Uncommon 32.1%, Rare 58.7%; Power 308K–1.02M Uncommon Rivet, Pistol: 625K Power, 2.86K Coins Value, 0 Slots; then Uncommon Timber, AR: 577K Power, 2.64K Coins Value, 2 Slots
Blightbloom ×1 + Ruby ×3, selected by Auto Common 2.5%, Uncommon 8.7%, Rare 88.8%; Power 212K–703K Rare Comet, Carbine: 609K Power, 3.66K Coins Value, 0 Slots
Ruby ×5, with one-time 3× Forge Luck active Common 4.1%, Uncommon 14.3%, Rare 71.1%, Epic 10.6%; Power 180K–964K Final selection; a trial addition of Voltshard was removed
Sapphire ×3 + Amethyst ×2 Common 5.1%, Uncommon 17.9%, Rare 51.7%, Epic 25.3%; Power 1.39M–7.43M Final selection; trial additions of Opal ×12 and Voltshard ×2 were removed

With Sapphire ×3 + Amethyst ×1, the trial preview listed Rare 69.3% and no Epic tier. Adding the second Amethyst introduced the Epic chance shown above.

Blightbloom ×4 is a useful example of the tradeoff between possible results: Rivet rolled more Power, while Timber rolled two enchantment slots. Repeating the mixture does not lock in either gun.

Weapons forge with four Blightbloom selected, rarity chances, and a Power preview of 308K–1.02M.

Legendary and Mythic Ore Mixtures for Weapons

Use Weapons mode for these mixtures. A high-rarity ore can still produce lower-rarity equipment, so choose according to the current odds and Power preview rather than the ore's color alone.

Plasma, Solarite, and Necrotine

Ore selection and condition Power preview Rarity preview Completed result or selection status
Plasma ×2 + Solarite ×10 3.15M–28.1M Common 4.5%, Uncommon 15.7%, Rare 45.7%, Epic 33.4%, Legendary 0.67% Preview selection
Two purple ring-shaped Legendary materials + Solarite ×6 3.29M–29.4M Common 4.5%, Uncommon 15.7%, Rare 45.7%, Epic 33.4%, Legendary 0.67% Trial selection
Obsidian ×1 + Necrotine ×4 9.7M–51.8M Common 4.1%, Uncommon 14.4%, Rare 43.3%, Epic 38.1% Preview selection
Necrotine ×5 8.45M–45.2M Common 4.1%, Uncommon 14.5%, Rare 43.6%, Epic 37.8% Preview selection
Necrotine ×7, before a one-time Forge Luck purchase in another setup 8.45M–45.2M Common 0.84%, Uncommon 3%, Rare 51.6%, Epic 44.6% Pre-purchase selection
Necrotine ×7, first forge after purchasing one-time 3× Forge Luck 8.45M–45.2M — Rare Cleanroom: 26.9M Power, 39.3K Coins Value, 2 Slots
Plasma ×8, next forge in that sequence 4.84M–43.1M — Rare Triplet: 15.2M Power, 38.8K Coins Value, 1 Slot
Solarite ×25, following forge in that sequence 2.82M–25.1M — Epic Savannah: 12M Power, 141K Coins Value, 1 Slot
Plasma ×2 + Solarite ×2, in a later setup 3.83M–12.7M Common 1.2%, Uncommon 4.2%, Rare 94.6% Rare Cleanroom, SMG: 11M Power, 16.4K Coins Value, 0 Slots
Necrotine ×10, in a later setup 8.45M–75M Common 0.65%, Uncommon 2.3%, Rare 51.1%, Epic 44.2%, Legendary 1.9% Rare Hush: 27.9M Power, 58.1K Coins Value, 2 Slots

One-time 3× Forge Luck applies to one forge. It does not carry through the Cleanroom, Triplet, and Savannah sequence, and it does not triple weapon Power. See Forge Luck sources and duration before planning a boosted attempt.

Riftglass and Obsidian

Final mixture Power preview Rarity preview Completed result
Riftglass ×9 25.5M–227M Common 2.3%, Uncommon 8.2%, Rare 42.9%, Epic 43.7%, Legendary 3% Rare Harbor, AR: 77.6M Power, 60.2K Coins Value, 1 Slot
Obsidian ×8, in the same sequence 14.7M–131M Common 2.4%, Uncommon 8.5%, Rare 44.8%, Epic 42%, Legendary 2.3% Legendary Olive, Sniper: 109M Power, 117K Coins Value, 0 Slots
Riftglass ×13, in a separate setup 25.5M–227M Rare 46.6%, Epic 47.5%, Legendary 3.2% Rare Surf: 71.6M Power, 80.2K Coins Value, 1 Slot
Obsidian ×23, following that Riftglass attempt 14.7M–131M Rare 48.9%, Epic 45.8%, Legendary 2.5% Rare Surf: 42.6M Power, 132K Coins Value, 0 Slots
Riftglass ×19, in a later setup 25.5M–227M Common 0.6%, Uncommon 2%, Rare 46.6%, Epic 47.5%, Legendary 3.2% Rare Verdant: 73.6M Power, 121K Coins Value, 0 Slots
Obsidian ×11, in that later setup 14.7M–131M Common 0.62%, Uncommon 2.1%, Rare 48.9%, Epic 45.8%, Legendary 2.5% Rare Surf: 40.4M Power, 59.9K Coins Value, 0 Slots

The Riftglass selections share the same displayed Power range, as do the Obsidian selections. These attempts span different configurations, so extra ore alone does not explain their differing probabilities or results. Check whether adding ore actually improves your current preview before committing a larger stack.

Longshot and Azure examples

Mixture and condition Preview Completed result
Riftglass ×8 + one yellow-green spherical material; Skip Forge active Power 31.1M–277M; Common 3.2%, Uncommon 11.3%, Rare 38.6%, Epic 43.2%, Legendary 3.7% Epic Longshot, DMR: 142M Power, 100K Coins Value, 1 Slot
Voidtear ×2 + Starweave ×6; attempt using the advertising reward for one-time 3× Forge Luck Power 343M–3.06B; displayed Epic 50.7% and Legendary 11.8% Epic Azure, DMR: 1.69B Power, 173K Coins Value, 1 Slot

The Longshot mixture is only partially identified: its additional material is described by appearance rather than a named ore. For Azure, the listed percentages are that attempt's displayed preview, not fixed post-bonus odds for the mixture.

Armor Mixtures and Health Previews

Select Armor before confirming. The preview changes to Health, and the result can be a helmet or body armor. Selected ores can remain in place when switching modes, so check both the mode and the bottom-row quantities.

Starter armor mixtures

Ore selection Health and rarity preview Completed result or selection status
Bronze ×4 Health 12–55; Common 81.1%, Uncommon 18.9% Preview selection
Emberclot ×2 + Bronze ×2 Health 7–47; Common 71%, Uncommon 29% A pale gray-blue knight helmet with a horizontal eye slit and ventilation holes; a third Emberclot was removed before forging
Diamond ×4 Health 7–47; Common 46.2%, Uncommon 53.8% Preview selection
Cobalt ×4 Health 7–78; Common 20.1%, Uncommon 56.3%, Rare 23.6% Uncommon Royal Spire, Helmet: +18 Health, 609 Coins Value, 0 Slots
Blightbloom ×1 + Ruby ×2 + Platinum ×1 Health 7–78; Common 10.7%, Uncommon 37.4%, Rare 51.9% Common Iron Mail, body armor: 23 Health, 1.17K Coins Value, 1 Slot
Emberclot ×6 — Uncommon Warden Bark, body armor; equipped copy showed +40 Health and 150 Coins Value

The knight-style helmet from Emberclot and Bronze is a separate example from the named Iron Visor. Iron Visor is a Common Armor forge result; one finished copy had 9 Health, 85 Coins Value, and 0 Slots.

Opal and later armor mixtures

Ore selection Health and rarity preview Completed result or selection status
Opal ×7, with Auto adding the seventh after six were selected manually — Rare Frost Goggles, Helmet: +32 Health, 7.74K Coins Value, 0 Slots
Opal, approximately ×5 inferred from the inventory decrease — Rare Crimson Crest, Helmet: 34 Health, 6.63K Coins Value, 1 Slot
Opal, approximately ×5 inferred from a separate inventory decrease — Uncommon Warden Bark, body armor: 42 Health, 3.86K Coins Value, 0 Slots
Riftglass ×1 + Obsidian ×4 Health 7–105; Common 4.7%, Uncommon 16.3%, Rare 55.6%, Epic 23.5% Rare Frost Shell, body armor: 69 Health, 32.5K Coins Value, 1 Slot
Riftglass ×10 Health 7–196; Common 3.3%, Uncommon 11.6%, Rare 40.7%, Epic 41.5%, Legendary 2.8% Preview selection
Starweave ×2 + Hivecore ×6 Health 7–196; Common 0.46%, Uncommon 1.6%, Rare 37%, Epic 50.8%, Legendary 10.1% Rare Crimson Crest, Helmet: 32 Health, 109K Coins Value, 2 Slots

For an immediate survival upgrade, compare the finished piece against what occupies the same equipment slot. A larger possible Health range does not ensure a larger Health roll. Use the armor guide to equip both head and body pieces and weigh Health against enchantment capacity.

Choose the Result You Keep

Ore rarity does not determine finished-item rarity. Epic Blightbloom can produce Uncommon equipment, and a higher-rarity gun can have less Power than a lower-rarity one. In the sequence above, Epic Savannah rolled less Power than both Rare Cleanroom and Rare Triplet.

  • For weapons, compare actual Power, firing behavior, and Slots. A favorable rarity roll does not automatically replace your current gun. The gun directory and equipment guide explains how to compare owned copies.
  • For armor, compare Health within the same equipment slot, then consider Slots. The Opal Crimson Crest example offers more Health than the Starweave/Hivecore copy, while the latter offers more enchantment capacity.
  • For selling, keep Value separate from combat strength and the Sell quote. Of the two Surf copies forged from Riftglass ×13 and Obsidian ×23, the more valuable copy had less Power and fewer Slots. Read the current Sell offer before confirming; use the money and selling guide when choosing between keeping ore, forging it, or selling equipment.